Virtual Reality Adaptation using Electrodermal Activity to Support User Experience

DOI

We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system that optimizes the virtual environment based on physiological arousal, i.e., electrodermal activity. We investigated the usability of the adaptive system in a simulated social virtual reality scenario. Participants completed an n-back task (primary) and a visual detection (secondary) task. Here, we adapted the visual complexity of the secondary task in the form of the number of not-playable characters of the secondary task to accomplish the primary task. We show that an adaptive virtual reality can improve users’ comfort by adapting to physiological arousal the task complexity.

Specifically we make available physiological (Electrodermal Activity - EDA, Electroencephalography - EEG; Electrocardiography - ECG) , behavioral and questionnaires data and lastly, the analysis code.

Users interested in reproducing the results can follow the methodology as reported in the paper and the analysis code as reported in the Python script (" Step_02.") in the Files section.

Identifier
DOI https://doi.org/10.18419/darus-2820
Metadata Access https://darus.uni-stuttgart.de/oai?verb=GetRecord&metadataPrefix=oai_datacite&identifier=doi:10.18419/darus-2820
Provenance
Creator Chiossi, Francesco ORCID logo; Welsch, Robin ORCID logo; Villa, Steeven ORCID logo; Chuang, Lewis ORCID logo; Mayer, Sven ORCID logo
Publisher DaRUS
Contributor Chiossi, Francesco
Publication Year 2022
Funding Reference DFG 251654672
Rights CC BY 4.0; info:eu-repo/semantics/openAccess; http://creativecommons.org/licenses/by/4.0
OpenAccess true
Contact Chiossi, Francesco (Universität München (LMU)); Chiossi, Francesco (Personal Mail)
Representation
Resource Type Dataset
Format application/x-7z-compressed; text/x-python; application/x-ipynb+json
Size 234589309; 6730; 809745
Version 1.0
Discipline Other