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Supplemental Material for the Paper: Is it Part of Me? Exploring Experiences ...
Supplemental Material for the paper titled: " Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR" accepted for... -
Spatially Resolved Transcriptomics Mining in 3D and Virtual Reality Environme...
Here, we summarise available data and source code regarding the publication "Spatially Resolved Transcriptomics Mining in 3D and Virtual Reality Environments with VR-Omics".... -
Supplemental Material: "2D, 2.5D, or 3D? An Exploratory Study on Multilayer N...
Dataset containing supplemental material for the publication "2D, 2.5D, or 3D? An Exploratory Study on Multilayer Network Visualizations in Virtual Reality" This dataset... -
Dataset and Analysis for "Walk This Beam: Impact of Different VR Balance Trai...
Dynamic balance is an essential skill for the human upright gait; therefore, regular balance training can improve postural control and reduce the risk of injury. Even slight... -
Virtual Reality Adaptation using Electrodermal Activity to Support User Exper...
We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system... -
Questionnaire and drawing data children study, and drawing ratings
The data was recorded from primary school children visiting a VR simulation. It contains questionnaire data on knowledge (about space), and the overview effect. It also contains... -
Guiding Handrays in Virtual Reality: Comparison of Gaze- and Object-Based Ass...
Handray selection is widely used for hand-tracking-based interactions in head-mounted displays, as it is a simple and straightforward interaction technique. However, selection... -
Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Re...
Raycasting-based interaction techniques are widely used for object selection in immersive environments. Despite their intuitive use, they come with challenges due to small or... -
Questionnaire and EEG data for the Overview Effect in VR
The data was recorded using a Virtual Reality simulation of a space journey, by SpaceBuzz. Questionnaire data includes demographics, Dispositional Positive Emotions Scale for... -
Data for 'Shaping health behaviors beyond reality: A full body illusion to ex...
The dataset contains all data that is used to conduct the study 'Shaping health behaviors beyond reality: A full body illusion to experience the consequences of unhealthy... -
A Randomized Controlled Trial Assessing the Efficacy of a Virtual Reality Bio...
This repository includes the data of a Randomized Controlled Trial (RCT) that was reported on in the article titled "A Randomized Controlled Trial Assessing the Efficacy of a... -
Replication data for the study on Experiences of Physiotherapists considering...
IShoulder pain is common and associated with substantial morbidity. Different treatment strategies are being prescribed with equivocal results. Virtual reality (VR) is a novel... -
Do you read me? (E)motion Legibility of Virtual Reality Character Representat...
Abstract: We compared the body movements of five VR avatar representations in a user study (N=53) to ascertain how well these representations could convey body motions... -
Operator assembly duration analysis dataset
The provided dataset is the result of an analysis based on operator assembly duration. In this file, the duration of the assembly experiments performed by 12 subjects with 8... -
Immersive Reading: Comparison of Performance and User Experience for Reading ...
Specific use cases in virtual reality (VR) require users to read long texts on their headsets. We use VR to support researchers in the humanities, which includes the display of... -
Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Writ...
Virtual reality (VR) can introduce new perspectives and methods to existing research fields, such as the humanities. We present a VR research tool for facilitating the study of... -
Virtual St. Paul’s Basilica 2.0
Preview of digital model of St. Paul’s basilica with interactive annotations. -
Workflow for Line-of-Sight (LOS) analysis in GIS
Workflow for Line-of-Sight (LOS) analysis in GIS (ArcGIS Desktop/PRO software release): the video shows the setup of hypothetical observing points, evenly distributed through... -
OpenVirtualObjects.v1
OpenVirtualObjects (OVO): An open set of standardized and validated 3D household objects for virtual reality-based research, assessment, and therapy. -
VR Learning and Behavior Dataset
This package contains datasets derived from experimental data from two studies. Both studies employed a mixed-methods approach with university participants using an industrial...