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Optic Flow and Cycling Effort: Where to Look to Go Faster
Optic flow can significantly influence the perception and exertion of effort. In this study, we investigated the effects of exposure to proximal and distal areas of the optic... -
Attachment-Related Interpersonal Distance Behavior In “Real Life” and Virtual...
Dataset for the paper titled 'Attachment-Related Interpersonal Distance Behavior In “Real Life” and Virtual Reality'. Abstract: Differences in interpersonal distance (IPD)... -
Supplemental Material for "A Large-Scale Quantitative Analysis of Avatars in ...
This repository provides the supplemental material for the paper "A Large-Scale Quantitative Analysis of Avatars in VR and AR", published in the TVCG Special Issue on the 2026... -
Acceptability of virtual reality for training health professions students in ...
Objectives: This study investigates i) acceptability, ii) predictors of intention to use, iii) barriers and facilitators, and iv) perceived advantages and disadvantages of... -
Supplemental Material: "2D, 2.5D, or 3D? An Exploratory Study on Multilayer N...
Dataset containing supplemental material for the publication "2D, 2.5D, or 3D? An Exploratory Study on Multilayer Network Visualizations in Virtual Reality" This dataset... -
Accelerating versus decelerating toward victory in sports: The impact on psyc...
In sports, athletes’ sense of progress toward desired or undesired outcomes shapes their experience of psychological momentum (PM). However, progress in sports is rarely linear,... -
Source Code and Video: 2D versus 2.5D Layer Arrangement for Animal Behaviour ...
This Data contains the Unity Program, especially written for the experiment published in the paper: 2D versus 2.5D Layer Arrangement for Animal Behaviour Multiplex Networks. It... -
Software and Data for: Interactive delineation and quantification of anatomic...
This dataset contains the supplemental materials, the used tools, and the release of the software presented in the paper Interactive delineation and quantification of anatomical... -
Supplemental Material for the Paper: Is it Part of Me? Exploring Experiences ...
Supplemental Material for the paper titled: " Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR" accepted for... -
Spatially Resolved Transcriptomics Mining in 3D and Virtual Reality Environme...
Here, we summarise available data and source code regarding the publication "Spatially Resolved Transcriptomics Mining in 3D and Virtual Reality Environments with VR-Omics".... -
Dataset and Analysis for "Walk This Beam: Impact of Different VR Balance Trai...
Dynamic balance is an essential skill for the human upright gait; therefore, regular balance training can improve postural control and reduce the risk of injury. Even slight... -
Virtual Reality Adaptation using Electrodermal Activity to Support User Exper...
We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system... -
Repository for 'Attention networks and their interactions: From the lab to mo...
This repository includes the behavioral data of [publication placeholder]. Abstract: Attention is a fundamental aspect of cognition. Based on computerised behavioural tasks and... -
Questionnaire and EEG data for the Overview Effect in VR
The data was recorded using a Virtual Reality simulation of a space journey, by SpaceBuzz. Questionnaire data includes demographics, Dispositional Positive Emotions Scale for... -
Does gaze direction influence cycling effort?
Effort exertion in cycling can be influenced by the speed of the optic flow to which individuals are exposed. The present study tested whether gazing toward proximal (e.g., the... -
Avoiding at all costs? Higher approach incentives disrupt protection-from-ext...
Approach-avoidance tendencies play a major role in the development and maintenance of anxiety disorders as repeated avoidance behaviours are assumed to prevent fear extinction.... -
VR Learning and Behavior Dataset
This package contains datasets derived from experimental data from two studies. Both studies employed a mixed-methods approach with university participants using an industrial... -
Questionnaire and drawing data children study, and drawing ratings
The data was recorded from primary school children visiting a VR simulation. It contains questionnaire data on knowledge (about space), and the overview effect. It also contains... -
Data for 'Shaping health behaviors beyond reality: A full body illusion to ex...
The dataset contains all data that is used to conduct the study 'Shaping health behaviors beyond reality: A full body illusion to experience the consequences of unhealthy... -
A Randomized Controlled Trial Assessing the Efficacy of a Virtual Reality Bio...
This repository includes the data of a Randomized Controlled Trial (RCT) that was reported on in the article titled "A Randomized Controlled Trial Assessing the Efficacy of a...
