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Supplemental Material: "2D, 2.5D, or 3D? An Exploratory Study on Multilayer N...
Dataset containing supplemental material for the publication "2D, 2.5D, or 3D? An Exploratory Study on Multilayer Network Visualizations in Virtual Reality" This dataset... -
Dataset and Analysis for "Walk This Beam: Impact of Different VR Balance Trai...
Dynamic balance is an essential skill for the human upright gait; therefore, regular balance training can improve postural control and reduce the risk of injury. Even slight... -
Virtual Reality Adaptation using Electrodermal Activity to Support User Exper...
We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system... -
Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Re...
Raycasting-based interaction techniques are widely used for object selection in immersive environments. Despite their intuitive use, they come with challenges due to small or... -
Immersive Reading: Comparison of Performance and User Experience for Reading ...
Specific use cases in virtual reality (VR) require users to read long texts on their headsets. We use VR to support researchers in the humanities, which includes the display of... -
Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Writ...
Virtual reality (VR) can introduce new perspectives and methods to existing research fields, such as the humanities. We present a VR research tool for facilitating the study of... -
Questionnaire and EEG data for the Overview Effect in VR
The data was recorded using a Virtual Reality simulation of a space journey, by SpaceBuzz. Questionnaire data includes demographics, Dispositional Positive Emotions Scale for... -
Questionnaire and drawing data children study, and drawing ratings
The data was recorded from primary school children visiting a VR simulation. It contains questionnaire data on knowledge (about space), and the overview effect. It also contains... -
Virtual St. Paul’s Basilica 2.0
Preview of digital model of St. Paul’s basilica with interactive annotations. -
Workflow for Line-of-Sight (LOS) analysis in GIS
Workflow for Line-of-Sight (LOS) analysis in GIS (ArcGIS Desktop/PRO software release): the video shows the setup of hypothetical observing points, evenly distributed through... -
OpenVirtualObjects.v1
OpenVirtualObjects (OVO): An open set of standardized and validated 3D household objects for virtual reality-based research, assessment, and therapy. -
A Randomized Controlled Trial Assessing the Efficacy of a Virtual Reality Bio...
This repository includes the data of a Randomized Controlled Trial (RCT) that was reported on in the article titled "A Randomized Controlled Trial Assessing the Efficacy of a... -
VR Learning and Behavior Dataset
This package contains datasets derived from experimental data from two studies. Both studies employed a mixed-methods approach with university participants using an industrial... -
Virtual Reality in Manual Order Picking - Statistical analyses
Semi-automated parts-to-picker systems are becoming more popular in order picking, making efficient rack designs for fast searching and picking more important. Virtual reality... -
Virtual Reality in Manual Order Picking - Systematic Literature Review Data
Semi-automated parts-to-picker systems are becoming more popular in order picking, making efficient rack designs for fast searching and picking more important. Virtual reality... -
Virtual Reality in Manual Order Picking - Results of the experimental study
Semi-automated parts-to-picker systems are becoming more popular in order picking, making efficient rack designs for fast searching and picking more important. Virtual reality... -
User-Centered Design of Immersive Research Applications for Understanding Wri...
Writing is an essential cultural technique that shaped our world's societies and is an important cultural heritage. The Cluster of Excellence 'Understanding Written... -
Immersive Inscribed Spaces - Bringing Virtuality to Written Artefacts for Hum...
Writing is an essential cultural technique, and the resulting artefacts are an important part of cultural heritage. The Cluster of Excellence ‘Understanding Written... -
Avoiding at all costs? Higher approach incentives disrupt protection-from-ext...
Approach-avoidance tendencies play a major role in the development and maintenance of anxiety disorders as repeated avoidance behaviours are assumed to prevent fear extinction.... -
Questionnaire and gaze data children in VR experiment 2019
The data was recorded from primary school children visiting a VR simulation. It contains questionnaire data on knowledge (about space), compassion and awe, the overview effect,...