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Supplementary Material for Uncertainty-aware Spectral Visualization
In this supplemental material, we provide supplemental information (PDF document with derivations of the results presented in the paper and two additional use cases) and the... -
Dataset for "Short-Form Videos Degrade Our Capacity to Retain Intentions: Eff...
Social media platforms use short, highly engaging videos to catch users’ attention. While the short-form video feeds popularized by TikTok are rapidly spreading to other... -
Supplemental Material for Out-of-Core Dimensionality Reduction for Large Data...
This dataset contains the supplemental material for "Out-of-Core Dimensionality Reduction for Large Data via Out-of-Sample Extensions". The contents and usage of this dataset... -
Supplemental Material for: Testing the Test: Observations When Assessing Visu...
These documents contain supplemental material for the paper "Testing the Test: Observations When Assessing Visualization Literacy of Domain Experts" which was conditionally... -
Runtime performance measurements of interactive visualisation algorithms
Runtime performance measurements for GPU-based direct volume rendering and GPU-based raycasting of spherical particles on ten different discrete graphics processing units from... -
Source Code for Uncertainty-Aware Multidimensional Scaling
This dataset contains the source code for the uncertainty-aware multidimensional scaling (UAMDS) algorithm implemented in the Java programming language. UAMDS is a nonlinear... -
Supplemental Materials for: Visual Analysis of Fitness Landscapes in Architec...
These are the supplemental materials for the submission titled "Visual Analysis of Fitness Landscapes in Architectural Design Optimization," accepted for publication in the... -
CNVVE Dataset clean audio samples
This CNVVE Dataset contains clean audio samples encompassing six distinct classes of voice expressions, namely “Uh-huh” or “mm-hmm”, “Uh-uh” or “mm-mm”, “Hush” or “Shh”, “Psst”,... -
Raw audio samples of the CNVVE dataset
This CNVVE Dataset contains raw audio samples encompassing six distinct classes of voice expressions, namely “Uh-huh” or “mm-hmm”, “Uh-uh” or “mm-mm”, “Hush” or “Shh”, “Psst”,... -
Code for Training and Testing CNVVE
This dataset consists of files used for training and testing the CNVVE Dataset. This dataset consists of 950 audio samples encompassing six distinct classes of voice... -
Supplemental Materials for: "De-emphasise, Aggregate, and Hide: A Study on In...
This dataset contains the supplemental materials for our publication "De-emphasise, Aggregate, and Hide: A Study on Interactive Visual Transformations for Group Structures in... -
Dataset and Analysis for "Walk This Beam: Impact of Different VR Balance Trai...
Dynamic balance is an essential skill for the human upright gait; therefore, regular balance training can improve postural control and reduce the risk of injury. Even slight... -
Design of On-body Tactile Displays to Enhance Situation Awareness in Automate...
Fatalities with semi-automated vehicles typically occur when users are engaged in non-driving related tasks (NDRTs) that compromise their situational awareness (SA). This work... -
Virtual Reality Adaptation using Electrodermal Activity to Support User Exper...
We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system... -
Proxemics for Human-Agent Interaction in Augmented Reality
We report an experiment (N=54) where participants interacted with agents in an AR (Augmented Reality) art gallery scenario. When participants approached six virtual agents... -
Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Re...
Raycasting-based interaction techniques are widely used for object selection in immersive environments. Despite their intuitive use, they come with challenges due to small or... -
Immersive Reading: Comparison of Performance and User Experience for Reading ...
Specific use cases in virtual reality (VR) require users to read long texts on their headsets. We use VR to support researchers in the humanities, which includes the display of... -
Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Writ...
Virtual reality (VR) can introduce new perspectives and methods to existing research fields, such as the humanities. We present a VR research tool for facilitating the study of... -
Dataset for: Human factor influences on supervisory control of remotely opera...
Experimental results investigating the effects of five independent factors on supervisory control of autonomous maritime vessels from a land-based control center. This database... -
Appendix: Clustering and Derivation of Design Principles
The material provided presents the raw data of the user study. Based on the comments raised, we identified the underlying concepts and clustered to gain requirements. Those are...