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Dataset and Analysis for "Walk This Beam: Impact of Different VR Balance Trai...
Dynamic balance is an essential skill for the human upright gait; therefore, regular balance training can improve postural control and reduce the risk of injury. Even slight... -
Design of On-body Tactile Displays to Enhance Situation Awareness in Automate...
Fatalities with semi-automated vehicles typically occur when users are engaged in non-driving related tasks (NDRTs) that compromise their situational awareness (SA). This work... -
Virtual Reality Adaptation using Electrodermal Activity to Support User Exper...
We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system... -
Proxemics for Human-Agent Interaction in Augmented Reality
We report an experiment (N=54) where participants interacted with agents in an AR (Augmented Reality) art gallery scenario. When participants approached six virtual agents... -
S-BAN Haptic Interface Open Source CAD
The S-BAN (Shaped-Based Assistance for Navigation) is a shape-changing handheld navigation device created in the Haptic Intelligence Department. The device is introduced in the... -
A Survey for investigating human and smart devices relationships
This dataset reports responses to a survey designed for investigating the relationship that humans have with their smart devices. The dataset has been collected in May-July 2020... -
Evaluating Saliency Map Explanations for CNN
Participants' answers to the following study: Evaluating Saliency Map Explanations for Convolutional Neural Networks: A User Study.