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What Conflict, What Technology, Whose Agency? A Systematic Review of Roles at...
This repository contains the dataset used in the systematic literature review. The data has been aggregated on the June 3, 2025 from the databases ACM Digital Library, IEEE,... -
Dynamics of Head Pointing Using Static and Dynamic Gains
Data was acquired from experiments of the master's thesis "Exploring the dynamics of the head pointing." There were two studies: preliminary and the main study. The task of... -
Dataset and Analysis for "Walk This Beam: Impact of Different VR Balance Trai...
Dynamic balance is an essential skill for the human upright gait; therefore, regular balance training can improve postural control and reduce the risk of injury. Even slight... -
Design of On-body Tactile Displays to Enhance Situation Awareness in Automate...
Fatalities with semi-automated vehicles typically occur when users are engaged in non-driving related tasks (NDRTs) that compromise their situational awareness (SA). This work... -
Virtual Reality Adaptation using Electrodermal Activity to Support User Exper...
We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system... -
Proxemics for Human-Agent Interaction in Augmented Reality
We report an experiment (N=54) where participants interacted with agents in an AR (Augmented Reality) art gallery scenario. When participants approached six virtual agents... -
A Survey for investigating human and smart devices relationships
This dataset reports responses to a survey designed for investigating the relationship that humans have with their smart devices. The dataset has been collected in May-July 2020... -
Evaluating Saliency Map Explanations for CNN
Participants' answers to the following study: Evaluating Saliency Map Explanations for Convolutional Neural Networks: A User Study. -
S-BAN Haptic Interface Open Source CAD
The S-BAN (Shaped-Based Assistance for Navigation) is a shape-changing handheld navigation device created in the Haptic Intelligence Department. The device is introduced in the... -
Proxemics for Human-Agent Interaction in Augmented Reality
We report an experiment (N=54) where participants interacted with agents in an AR (Augmented Reality) art gallery scenario. When participants approached six virtual agents... -
Design of On-body Tactile Displays to Enhance Situation Awareness in Automate...
Fatalities with semi-automated vehicles typically occur when users are engaged in non-driving related tasks (NDRTs) that compromise their situational awareness (SA). This work... -
Virtual Reality Adaptation using Electrodermal Activity to Support User Exper...
We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system... -
Dataset and Analysis for "Walk This Beam: Impact of Different VR Balance Trai...
Dynamic balance is an essential skill for the human upright gait; therefore, regular balance training can improve postural control and reduce the risk of injury. Even slight... -
Dynamics of Head Pointing Using Static and Dynamic Gains
Data was acquired from experiments of the master's thesis "Exploring the dynamics of the head pointing." There were two studies: preliminary and the main study. The task of...
