Virtual animals versus virtual robotic animals: The influence of appearance of game characters on empathy and immersion. Experiment (1). 2018-2019.

DOI

Data, ethical approval and experimental video game. Empathy and immersion toward virtual animal characters. The main research questions addressed in the experimental design are as follows: (1) Does game character appearance (Artificiality and Expressiveness) influence the level of self-reported situational empathy? (2) Does game character appearance (features pertaining to Artificiality and Expressiveness) influence the level of immersion? (3) Does dispositional, self-reported situational empathy correlate with immersion?

Universe: In total, we recruited 100 participants (between 18 to 25 years old, balanced for gender) from a university student population in the Netherlands. They received a course credit for their participation. They were randomly assigned to one the five groups.

Identifier
DOI https://doi.org/10.34894/3DX4VN
Metadata Access https://dataverse.nl/oai?verb=GetRecord&metadataPrefix=oai_datacite&identifier=doi:10.34894/3DX4VN
Provenance
Creator Sierra Rativa, Alexandra; Postma, Marie; van Zaanen, Menno
Publisher DataverseNL
Contributor Sierra Rativa, Alexandra; Postma, Marie; van Zaanen, Menno; Tilburg University and Colciencias (Colombia); DataverseNL
Publication Year 2019
Rights info:eu-repo/semantics/openAccess
OpenAccess true
Contact Sierra Rativa, Alexandra (Tilburg University); Postma, Marie (Tilburg University); van Zaanen, Menno (Tilburg University)
Representation
Resource Type Experimental data and experimental video game; Dataset
Format application/x-spss-sav; application/pdf; application/x-rar-compressed
Size 20024; 138709; 47822; 781198150
Version 1.0
Discipline Humanities