Learning analytics for Lix puzzle-game

DOI

This study aimed to understand how people learn from games and serious games. Specifically, the aim was to collect data from gaming interactions to see if we can identify any patterns.The experiments have been carried out with a group of 15 participants. We asked them to play a short minigame of a game called Lix. Our data set contains the players' time series of activities during a gameplay. There are 15 CSV files containing the players' data per gameplay. Each file contains 11 features. The descriptions of the game, features, and actions are provided in separate txt files.

Use of this dataset in publications must be acknowledged by referencing the publication mentioned above (Relation).This work was supported in part by the Erasmus Mundus Joint Doctorate in Interactive and Cognitive Environments, which is funded by the EACEA Agency of the European Commission under EMJD ICE FPA n2010-0012.

Identifier
DOI https://doi.org/10.17026/DANS-XK7-8F5R
Metadata Access https://ssh.datastations.nl/oai?verb=GetRecord&metadataPrefix=oai_datacite&identifier=doi:10.17026/DANS-XK7-8F5R
Provenance
Creator M. Vahdat; M.B. Carvalho; M. Funk; M. Rauterberg; J. Hu; D. Anguita
Publisher DANS Data Station Social Sciences and Humanities
Contributor MV Vahdat
Publication Year 2017
Rights CC0-1.0; info:eu-repo/semantics/openAccess; http://creativecommons.org/publicdomain/zero/1.0
OpenAccess true
Contact MV Vahdat (Eindhoven University of Technology)
Representation
Resource Type Dataset
Format text/plain; application/zip; text/tab-separated-values
Size 871; 26865; 12837; 7213; 15408; 7204; 23261; 13707; 36038; 26067; 18110; 3213; 8036; 12050; 44455; 24263; 36063; 2335; 1397; 150; 3179
Version 2.1
Discipline Agriculture, Forestry, Horticulture, Aquaculture; Agriculture, Forestry, Horticulture, Aquaculture and Veterinary Medicine; Life Sciences; Social Sciences; Social and Behavioural Sciences; Soil Sciences