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Supplemental Materials for: "De-emphasise, Aggregate, and Hide: A Study on In...
This dataset contains the supplemental materials for our publication "De-emphasise, Aggregate, and Hide: A Study on Interactive Visual Transformations for Group Structures in... -
SalChartQA: Question-driven Saliency on Information Visualisations (Dataset a...
Understanding the link between visual attention and user’s needs when visually exploring information visualisations is under-explored due to a lack of large and diverse datasets... -
Code for Training and Testing CNVVE
This dataset consists of files used for training and testing the CNVVE Dataset. This dataset consists of 950 audio samples encompassing six distinct classes of voice... -
Raw audio samples of the CNVVE dataset
This CNVVE Dataset contains raw audio samples encompassing six distinct classes of voice expressions, namely “Uh-huh” or “mm-hmm”, “Uh-uh” or “mm-mm”, “Hush” or “Shh”, “Psst”,... -
CNVVE Dataset clean audio samples
This CNVVE Dataset contains clean audio samples encompassing six distinct classes of voice expressions, namely “Uh-huh” or “mm-hmm”, “Uh-uh” or “mm-mm”, “Hush” or “Shh”, “Psst”,... -
Supplemental Materials for: Visual Analysis of Fitness Landscapes in Architec...
These are the supplemental materials for the submission titled "Visual Analysis of Fitness Landscapes in Architectural Design Optimization," accepted for publication in the... -
Collaborative Problem Solving in Mixed Reality: A Study on Visual Graph Analy...
This dataset contains the supplementary materials to our publication "Collaborative Problem Solving in Mixed Reality: A Study on Visual Graph Analysis", where we report on a... -
VQA-MHUG
We present VQA-MHUG - a novel 49-participant dataset of multimodal human gaze on both images and questions during visual question answering (VQA), collected using a high-speed... -
Supplemental Material for the Paper: Is it Part of Me? Exploring Experiences ...
Supplemental Material for the paper titled: " Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR" accepted for... -
Supplemental Material for Out-of-Core Dimensionality Reduction for Large Data...
This dataset contains the supplemental material for "Out-of-Core Dimensionality Reduction for Large Data via Out-of-Sample Extensions". The contents and usage of this dataset... -
Supplemental Material for: Testing the Test: Observations When Assessing Visu...
These documents contain supplemental material for the paper "Testing the Test: Observations When Assessing Visualization Literacy of Domain Experts" which was conditionally... -
Supplementary Material for Uncertainty-aware Spectral Visualization
In this supplemental material, we provide supplemental information (PDF document with derivations of the results presented in the paper and two additional use cases) and the... -
Dynamics of Head Pointing Using Static and Dynamic Gains
Data was acquired from experiments of the master's thesis "Exploring the dynamics of the head pointing." There were two studies: preliminary and the main study. The task of... -
OncoTUM models
OncoTUM models <p> This repository hosts pretrained neural network models for <a href="https://github.com/masud-src/OncoTUM" target="_blank">OncoTUM</a>,... -
Runtime performance measurements of interactive visualisation algorithms
Runtime performance measurements for GPU-based direct volume rendering and GPU-based raycasting of spherical particles on ten different discrete graphics processing units from... -
A Qualitative Investigation of User Transitions and Frictions in Cross-Realit...
transcripts of the audio from the recordings of users interacting with the cross reality apparatus. With added transition indicators. For more details see readme file -
Podoportation - dataset
Data recorded during the experiment. For additional information see the readme file within. -
DensingQueen - dataset
Dataset of the paper "DensingQueen: Exploration Methods for Spatial Dense Dynamic Data". For more information see the readme file. -
The Interior of the Church in Lucklum – Virtual Church in Lucklum – Project V...
The interdisciplinary project RFB05 "The Interior of the Church in Lucklum: A Compendium of Early Modern European Emblematics" combines expertise from the fields of... -
Immersive Inscribed Spaces - Bringing Virtuality to Written Artefacts for Hum...
Writing is an essential cultural technique, and the resulting artefacts are an important part of cultural heritage. The Cluster of Excellence ‘Understanding Written...
