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The Interior of the Church in Lucklum – Virtual Church in Lucklum – Virtual R...
This virtual reality (VR) app was built for the Meta Quest 2 head-mounted display and can be used with its VR controllers. The apk-file can be installed on a Meta Quest 2... -
User-Centered Design of Immersive Research Applications for Understanding Wri...
Writing is an essential cultural technique that shaped our world's societies and is an important cultural heritage. The Cluster of Excellence 'Understanding Written... -
Attribute or Abstain: Large Language Models as Long Document Assistants
This folder contains data to run experiments on LAB, the Long document Attribution Benchmark introduced in "Attribute or Abstain: Large Language Models as Long Document... -
Geovisuelle Ansätze zur Analyse von Raum-Zeit-Zusammenhängen in urbanen Anwen...
Bei diesem Datensatz handelt es sich um die ergänzenden, qualitativen und quantitativen Forschungsdaten der Dissertation „Geovisuelle Ansätze zur Analyse von... -
Real-world misleading visualizations QA dataset
The real-world misleading visualization QA dataset accompanies the paper "'Protecting multimodal large language models againts misleading visualizations". The dataset contains... -
NLPEER: A Unified Resource for the Computational Study of Peer Review
Dataset of peer review reports and paper drafts from diverse domains and venues. We provide multiple versions of the dataset; when in doubt, download the newest version. You can... -
Proxemics for Human-Agent Interaction in Augmented Reality
We report an experiment (N=54) where participants interacted with agents in an AR (Augmented Reality) art gallery scenario. When participants approached six virtual agents... -
Virtual Reality Adaptation using Electrodermal Activity to Support User Exper...
We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system... -
Design of On-body Tactile Displays to Enhance Situation Awareness in Automate...
Fatalities with semi-automated vehicles typically occur when users are engaged in non-driving related tasks (NDRTs) that compromise their situational awareness (SA). This work... -
Source Code for Uncertainty-Aware Multidimensional Scaling
This dataset contains the source code for the uncertainty-aware multidimensional scaling (UAMDS) algorithm implemented in the Java programming language. UAMDS is a nonlinear... -
Dataset and Analysis for "Walk This Beam: Impact of Different VR Balance Trai...
Dynamic balance is an essential skill for the human upright gait; therefore, regular balance training can improve postural control and reduce the risk of injury. Even slight... -
Dataset for "Short-Form Videos Degrade Our Capacity to Retain Intentions: Eff...
Social media platforms use short, highly engaging videos to catch users’ attention. While the short-form video feeds popularized by TikTok are rapidly spreading to other... -
Supplemental Materials for: "De-emphasise, Aggregate, and Hide: A Study on In...
This dataset contains the supplemental materials for our publication "De-emphasise, Aggregate, and Hide: A Study on Interactive Visual Transformations for Group Structures in... -
SalChartQA: Question-driven Saliency on Information Visualisations (Dataset a...
Understanding the link between visual attention and user’s needs when visually exploring information visualisations is under-explored due to a lack of large and diverse datasets... -
CNVVE Dataset clean audio samples
This CNVVE Dataset contains clean audio samples encompassing six distinct classes of voice expressions, namely “Uh-huh” or “mm-hmm”, “Uh-uh” or “mm-mm”, “Hush” or “Shh”, “Psst”,... -
Supplemental Materials for: Visual Analysis of Fitness Landscapes in Architec...
These are the supplemental materials for the submission titled "Visual Analysis of Fitness Landscapes in Architectural Design Optimization," accepted for publication in the... -
Collaborative Problem Solving in Mixed Reality: A Study on Visual Graph Analy...
This dataset contains the supplementary materials to our publication "Collaborative Problem Solving in Mixed Reality: A Study on Visual Graph Analysis", where we report on a... -
Supplemental Material for the Paper: Is it Part of Me? Exploring Experiences ...
Supplemental Material for the paper titled: " Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR" accepted for... -
VQA-MHUG
We present VQA-MHUG - a novel 49-participant dataset of multimodal human gaze on both images and questions during visual question answering (VQA), collected using a high-speed... -
Supplemental Material for Out-of-Core Dimensionality Reduction for Large Data...
This dataset contains the supplemental material for "Out-of-Core Dimensionality Reduction for Large Data via Out-of-Sample Extensions". The contents and usage of this dataset...