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Virtual St. Paul’s Basilica 2.0
Preview of digital model of St. Paul’s basilica with interactive annotations. -
Operator assembly duration analysis dataset
The provided dataset is the result of an analysis based on operator assembly duration. In this file, the duration of the assembly experiments performed by 12 subjects with 8... -
Do you read me? (E)motion Legibility of Virtual Reality Character Representat...
Abstract: We compared the body movements of five VR avatar representations in a user study (N=53) to ascertain how well these representations could convey body motions... -
A Randomized Controlled Trial Assessing the Efficacy of a Virtual Reality Bio...
This repository includes the data of a Randomized Controlled Trial (RCT) that was reported on in the article titled "A Randomized Controlled Trial Assessing the Efficacy of a... -
Immersive City Scripts – Virtual Theatre of Miletus – Virtual Reality Applic...
This virtual reality (VR) app was built for the Meta Quest 2 head-mounted display and can be used with its VR controllers. The apk-file can be installed on a Meta Quest 2... -
Immersive City Scripts – Virtual Theatre of Miletus – Virtual Reality Applic...
This virtual reality (VR) app was built for the Meta Quest 2 head-mounted display and can be used with its VR controllers. The apk-file can be installed on a Meta Quest 2... -
Immersive City Scripts – Virtual Theatre of Miletus – Virtual Reality Applic...
This virtual reality (VR) app was built for the Meta Quest 2 head-mounted display and can be used with its VR controllers. The apk-file can be installed on a Meta Quest 2... -
Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Writ...
Virtual reality (VR) can introduce new perspectives and methods to existing research fields, such as the humanities. We present a VR research tool for facilitating the study of... -
Immersive Reading: Comparison of Performance and User Experience for Reading ...
Specific use cases in virtual reality (VR) require users to read long texts on their headsets. We use VR to support researchers in the humanities, which includes the display of... -
Immersive City Scripts – Virtual Theatre of Miletus – Virtual Reality Applic...
This virtual reality (VR) app was built for the Meta Quest 2 head-mounted display and can be used with its VR controllers. The apk-file can be installed on a Meta Quest 2... -
Immersive City Scripts – Virtual Theatre of Miletus – Virtual Reality Applic...
This virtual reality (VR) app was built for the Meta Quest 2 head-mounted display and can be used with its VR controllers. The apk-file can be installed on a Meta Quest 2... -
Immersive City Scripts – Virtual Theatre of Miletus – Virtual Reality Applic...
This virtual reality (VR) app was built for the Meta Quest 2 head-mounted display and can be used with its VR controllers. The apk-file can be installed on a Meta Quest 2... -
Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Re...
Raycasting-based interaction techniques are widely used for object selection in immersive environments. Despite their intuitive use, they come with challenges due to small or... -
Guiding Handrays in Virtual Reality: Comparison of Gaze- and Object-Based Ass...
Handray selection is widely used for hand-tracking-based interactions in head-mounted displays, as it is a simple and straightforward interaction technique. However, selection... -
Virtual Reality Adaptation using Electrodermal Activity to Support User Exper...
We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system... -
Dataset and Analysis for "Walk This Beam: Impact of Different VR Balance Trai...
Dynamic balance is an essential skill for the human upright gait; therefore, regular balance training can improve postural control and reduce the risk of injury. Even slight... -
Supplemental Material: "2D, 2.5D, or 3D? An Exploratory Study on Multilayer N...
Dataset containing supplemental material for the publication "2D, 2.5D, or 3D? An Exploratory Study on Multilayer Network Visualizations in Virtual Reality" This dataset... -
Spatially Resolved Transcriptomics Mining in 3D and Virtual Reality Environme...
Here, we summarise available data and source code regarding the publication "Spatially Resolved Transcriptomics Mining in 3D and Virtual Reality Environments with VR-Omics".... -
Supplemental Material for the Paper: Is it Part of Me? Exploring Experiences ...
Supplemental Material for the paper titled: " Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR" accepted for... -
Immersive Inscribed Spaces - Bringing Virtuality to Written Artefacts for Hum...
Writing is an essential cultural technique, and the resulting artefacts are an important part of cultural heritage. The Cluster of Excellence ‘Understanding Written...