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Rage Against the Machines: How Subjects Learn to Play Against Computers [Data...
We use a large-scale internet experiment to explore how subjects learn to play against computers that are programmed to follow one of a number of standard learning algorithms.... -
Payment Procedure in a Public Good Game Experiment: The Effects of Endowment ...
We study whether and how payment procedure affects behavior in a repeated public good game. To this end, we conducted five treatments, varying the times of paying the initial... -
Implementing (Un)fair Procedures: Containing Favoritism When Unequal Outcomes...
We study the selection of people when unequal payoffs are inevitable, but fair procedures are feasible, as in selecting one person from several candidates for a job. We show... -
Premium auctions and risk preferences: An experimental study [Dataset]
In premium auctions, the highest losing bidder receives a reward from the seller. This paper studies the private value English premium auction (EPA) for different risk attitudes... -
The Binary Conditional Contribution Mechanism for public good provision in dy...
We present a new and simple mechanism for repeated public good environments. In the Binary Conditional Contribution Mechanism (BCCM), every agent's message has the form, “I am... -
The conditional contribution mechanism for repeated public goods - The genera...
We present a new and simple mechanism for repeated public good environments. In the Conditional Contribution Mechanism (CCM), agents send two messages of the form, “I am willing...
