Rage Against the Machines: How Subjects Learn to Play Against Computers [Dataset]

DOI

We use a large-scale internet experiment to explore how subjects learn to play against computers that are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial & error process. We explore how subjects’ performances depend on their opponents’ learning algorithm. Furthermore, we test whether subjects try to influence those algorithms to their advantage in a forward-looking way (strategic teaching). We find that strategic teaching occurs frequently and that all learning algorithms are subject to exploitation with the notable exception of imitation.

Identifier
DOI https://doi.org/10.11588/data/10024
Related Identifier https://doi.org/10.1007/s00199-009-0446-0
Metadata Access https://heidata.uni-heidelberg.de/oai?verb=GetRecord&metadataPrefix=oai_datacite&identifier=doi:10.11588/data/10024
Provenance
Creator Dürsch, Peter; Kolb, Albert; Oechssler, Jörg; Schipper, Burkhard C.
Publisher heiDATA
Contributor Oechssler, Jörg; Dürsch, Peter; Kolb, Albert; Schipper, Burkhard C.; HeiDATA: Heidelberg Research Data Repository
Publication Year 2014
Rights info:eu-repo/semantics/closedAccess
OpenAccess false
Contact Oechssler, Jörg (Alfred-Weber-Institute of Economics)
Representation
Resource Type Dataset
Format application/pdf; application/octet-stream; text/tab-separated-values; application/zip; application/x-gzip; text/plain; charset=US-ASCII
Size 254007; 58343424; 4527985; 9008712; 114858; 161151; 607286; 1351712; 394
Version 3.1
Discipline Agriculture, Forestry, Horticulture, Aquaculture; Agriculture, Forestry, Horticulture, Aquaculture and Veterinary Medicine; Life Sciences; Social Sciences; Social and Behavioural Sciences; Soil Sciences
Spatial Coverage Heidelberg, Germany