Measuring marketing-mix effects in the 32/64 bit video-game console market (replication data)

DOI

We investigate the short- and long-run effects of prices and software availability on the category-level diffusion of 32/64-bit video-game consoles in the USA. We adopt an estimation framework that allows for a flexible intrinsic growth pattern for the hardware consoles, and uses instrumental variables to control for the potential endogeneity of prices. We find significant long-term effects of prices and software availability on sales. We find that using a non-parametric hazard specification is important: imposing parametric forms results in elasticities that are up to 30% smaller. We use these results to derive implications for marketing policies over the life cycle of the industry.

Identifier
DOI https://doi.org/10.15456/jae.2022319.1305384817
Metadata Access https://www.da-ra.de/oaip/oai?verb=GetRecord&metadataPrefix=oai_dc&identifier=oai:oai.da-ra.de:775930
Provenance
Creator Chintagunta, Pradeep K.; Nair, Harikesh S.; Sukumar, R.
Publisher ZBW - Leibniz Informationszentrum Wirtschaft
Publication Year 2009
Rights Creative Commons Attribution 4.0 (CC-BY); Download
OpenAccess true
Contact ZBW - Leibniz Informationszentrum Wirtschaft
Representation
Language English
Resource Type Collection
Discipline Economics