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Gamebrics study
This data set contains the collected data from 84 participants, that studied two games (Kastanjehoeve and Junior Scientist) with either Gamebrics tooling (experimental group) or... -
Nya teknologier mellan forskning och publik - Det digitala museet, enkätresultat
The dataset represents the results from a survey that was part of the work in a research project focusing on new technologies in museums and historic environment conservation.... -
Repliaction data for the study on Experiences of Physiotherapists considering...
IShoulder pain is common and associated with substantial morbidity. Different treatment strategies are being prescribed with equivocal results. Virtual reality (VR) is a novel... -
VRCC - No cardiac effects on threat perception in VR
The study investigates cardiac effects on threat perception. We provide ECG data (in various processing stages), behavioral data, motion tracking data. -
TYCON
Dataset evaluative study on TYCON game -
Global Sensitivity Analysis of the SCOPE Model in Sentinel-3 Bands: Thermal D...
The research was done on synthetic data, i.e. the data was generated by models: RTMo, 6S, SCOPE and SCOPE emulator, based on gaussian process regression (gp_emulator). The... -
Exploring Pesticide use and Inter-row management in European Vineyards and th...
The purpose of this agent-based model is to explore the potential impacts of pesticide use and inter-row management of European winegrowers in response to policy designs and... -
When the Virtual Becomes Reality: An Environmental Scan of the Presence of Vi...
The author’s interest in the subject matter of this paper was peaked during a Grand Rounds presentation at the Tom Baker Cancer Centre in September 2017, lead by a junior... -
Growing Roots: Connecting Elderly through Virtual Nature Spaces
This dataset contains all data from the Growing Roots Project, a create health project funded by ZonMW. Within this folder you find raw data aquired in the Growing Roots... -
[Data] Visual short-term memory related EEG components in a virtual reality s...
This dataset has no description
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Gaming Research Group 2016
Internet Gaming Disorder (IGD) was introduced as a condition with significant consequences requiring further research (American Psychiatric Association-APA, 2013). This study... -
Dialogues For One: Single-User Content Creation Using Immersive Record and Re...
This repository contains the Unity project and the dialogue data we used for our user studies. The Unity project contains the record and replay tool that we used for creating... -
Manipulating spatial distance in virtual reality: Effects on treadmill walkin...
Data and materials supporting "Manipulating spatial distance in virtual reality: Effects on treadmill walking performance in patients with intermittent claudication" -
Nya teknologier mellan forskning och publik - Det digitala museet, enkätresultat
The dataset represents the results from a survey that was part of the work in a research project focusing on new technologies in museums and historic environment conservation.... -
Testing a Potential Alternative to Traditional Identification Procedures Rea...
Direct eyewitness identification is widely used, but prone to error. We tested the validity of indirect eyewitness identification decisions using the reaction time-based...