IShoulder pain is common and associated with substantial morbidity. Different treatment strategies are being prescribed with equivocal results. Virtual reality (VR) is a novel technology used in healthcare and emerging research suggests that VR may be a promising alternative to current treatments. Prior to any large-scale introduction, the application of VR requires appropriate scrutiny including feasibility- and acceptability of clinicians and patients. Therefore, the aim of this study was to collect experiences of physiotherapists after using immersive VR. Methods: A qualitative interpretive design was used to explore physiotherapists’ experiences related to the use of immersive VR for people with shoulder symptoms. 17 physiotherapists were recruited from a regional shoulder network and asked to use the VR system at home for five days prior to a focus group interview. Data from the focus group interviews were analyzed using a six-phase process of thematic analysis.