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Mechanisms of Change in a Go/No-Go Training Video Game (HitnRun) for Young Ad...
Smoking is a major cause of worldwide morbidity and mortality. There is no evidence-based intervention program available to help young adults quit smoking; identifying targets... -
Corpus of academic publications that discuss the potential of entertainment v...
Information on academic papers and book chapters discussing research on climate literacy using video games. The dataset includes public information on a corpus of 80... -
Mechanisms of Change in a Go/No-Go Training Video Game (HitnRun) for Young Ad...
Smoking is a major cause of worldwide morbidity and mortality. There is no evidence-based intervention program available to help young adults quit smoking; identifying targets... -
Mechanisms of Change in a Go/No-Go Training Video Game (HitnRun) for Young Ad...
Smoking is a major cause of worldwide morbidity and mortality. There is no evidence-based intervention program available to help young adults quit smoking; identifying targets... -
[Dataset] Effective Gamification of the Stop-Signal Task: Two Controlled Labo...
This is the dataset for the article Friehs, M. A., Dechant, M., Vedress, S., Frings, C., & Mandryk, R. L. (2020). Effective Gamification of the Stop-Signal Task: Two...