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Are we moving too fast?: Representation of speed in static images
Despite pictures being static representations, they use various cues to suggest dynamic motion. To investigate the ability of different motion cues to convey speed in static... -
The framing of subjectivity: Point-of-view in a cross-cultural analysis of co...
In visual narratives like comics, the most overt form of perspective-taking comes in panels that directly depict the viewpoints of characters in the scene. We therefore examined... -
TINTIN Corpus: Framing structure data
This dataset covers annotations of Framing Structure for panels in the 1,030 comics in the TINTIN Corpus. This includes framing categories and characters per panel. For... -
The Visual Language Research Corpus (VLRC) Project
The Visual Language Research Corpus (VLRC) is comprised of annotations of a corpus of comics analyzing the structures in visual languages of the world. The VLRC includes ~36,000... -
TINTIN Corpus: Panels – data and preprint
Panels are a fundamental unit of comics, yet basic data about their usage in comics from around the world has yet to be analyzed. Multimodal Annotation Software Tool, 0.1.2 -
Mark the unexpected! Animacy preference and goal-directed movement in visual ...
A preference for animate entities over inanimate entities is commonly found in perception and language. In our corpus study based on a cross-cultural set of 331 comics from 81... -
Processing and understanding inferential techniques in visual narratives
This project examined the processing of bridging inferences in visual narratives, i.e. when readers need to infer information missing in a previous panel in a comic sequence.... -
Whoosh! Visual depictions of direction, speed, and temporality: A corpus anal...
A subset of TINTIN Corpus data which consists annotation data of properties of depicted motion events across 315 comics. The dataset was used to examine the properties of... -
Comic Data & Publication: Background Check Cross-Cultural Differences in the ...
Corpus data of comic backgrounds from six countries; used to examine cultural differences in background use to communicate spatial information about the context of comic scenes.