Comparison of two models for serious games analysis

DOI

In this study, we investigated users' perception of the usability and usefulness of two models for educational serious games analysis: Activity Theory-based Model of Serious Games (ATMSG) and Learning Mechanics–Game Mechanics (LM–GM). The goal was to obtain early user feedback on ATMSG in order to address issues, particularly on usability, before proceeding with more extensive user testing.

Identifier
DOI http://dx.doi.org/doi:10.17026/dans-zeg-uxph
Metadata Access https://easy.dans.knaw.nl/oai?verb=GetRecord&metadataPrefix=oai_datacite&identifier=oai:easy.dans.knaw.nl:easy-dataset:61122
Provenance
Creator Carvalho, M. B.
Publisher Data Archiving and Networked Services (DANS)
Contributor Berta, R.;Baalsrud Hauge, J.;Islas Sedano, C.;Bellotti, F.;Rauterberg, M.;De Gloria, A.;Hu, J.
Publication Year 2015
Rights info:eu-repo/semantics/openAccess;License: http://creativecommons.org/publicdomain/zero/1.0
Contact University of Genoa;Berta, R.;Baalsrud Hauge, J.;Islas Sedano, C.;Bellotti, F.;Rauterberg, M.;De Gloria, A.;Eindhoven University of Technology;University of Eastern Finland;Hu, J.;Bremer Institut für Produktion und Logistik, University of Bremen
Representation
Language English
Resource Type Dataset
Format PDF;CSV
Coverage
Discipline Humanities;Design
Temporal Coverage Begin 2015-04-07T11:59:59Z
Temporal Coverage End 2015-04-01T11:59:59Z